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 Identity

My ability to work precisely, think creatively and critically, and prototype effectively are key skills that ensure the success of my design processes. In previous projects I worked goal oriented and made iterations based on specific design cases. This approach evolved during my FBP into an explorative design process where I push myself to discover the unknown through technique driven design. I still tend to look for specific goals throughout the making process but I am trying to step away from this to let myself explore fully while navigating my making process. I am not saying that working somewhat goal oriented is not beneficial for my approach but I am convinced, after my FBP, that working exploratively creates the possibility for the results to become more interesting and unexpected. Methods I use to support this explorative approach are documenting my explorations in a workbook [1] and navigating it through emergence [2].

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I am a passionate learner and quickly adopt new making methods, including machinery and deep material understanding. Because of this rapid understanding, although subconsciously, I am able to understand new possibilities within already existing crafts, such as in the case of the Exploratory Loom, where I designed new aspects for the loom which enable weavers to work more exploratively. I enjoy the process of gaining deep tacit understanding of machinery to discover new ways of manipulating materials.

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For my designs I choose to work in a precise and detailed manner. This is evidenced by the final product where a clean finish and great quality is always the goal. I am skilled in working on small and larger scales when it comes to my prototypes. In small, for example paper models, prototypes you will notice the precision I work with and in the larger final prototypes you will notice the eye for detail when it comes to finish and choice of, for example, screws and other hardware. Over the years I developed an interest towards textiles. I am able to apply the precision to soft materials where the resulting sample would reflect the way I work. My work can be seen as clean, colourful, and well-presented with a natural feel. Making skills I have developed throughout my Bachelor include woodworking, laser cutting, 3D modelling, simple programming, paper modelling, sewing, knitting and weaving.

 

When working with others I prefer the prototyping role, which suits my high expectations I place on prototypes. I can also be seen as a mediator and background thinker, as I find it difficult to explain my ideas and try to convey the message through making. This does often take time and the group can then already have moved on resulting in me missing the opportunity to give great input. I can thus still improve by being better and quicker to articulate my thoughts in team settings.

Vision

I am a designer who places a lot of importance on the experience and interaction of my designs and am deeply disturbed by the huge amount of badly made consumer products and appliances that we all interact with daily. I would much rather see a world where these are designed well, thought through and designed with certain aesthetics in mind so each of these interactions can be meaningful and leave people feeling small moments of satisfaction and joy rather then an accumulation of annoyance.

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My projects mostly concern consumer products, sometimes in the home setting, and I seem to care most about this because I believe many of the best moments are experienced in your own home with family and friends. Therefore, I want to bring this feeling of satisfaction and joy into the home.

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I envision a future where products will last to make people feel comfortable and evoke a feeling of connection, as a product’s beauty will evolve though wear and tear. Repairability is also a big part of this vision as it will ensure a long life cycle and an even bigger feeling of connection, since one will go through life with that certain product. I feel markets should focus on capturing people as reoccurring consumers because of the quality delivered, earning from a range of well designed products rather than single larger profits. Delivering quality will, overall, create a sustainable and friendly business model.

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Inspiration

I get great inspiration and joy from museums and interior design companies, where importance is placed on craft, simplicity and quality. I use this inspiration to create the calmth and long life-cycle needed to make reliable products. One example of a company I keep coming back to is Vitra because they also believe that experiences are created by the things around you [3]. They offer an amazing design archival that I often use as an inspirational source.

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My view on Artificial Intelligence

I see AI as a cheap, easy to use and disposable instead of a quality and well experienced product. As this may change, it now offers empty and quick aid with less content and depth I envision in a nice and warm future.

References

[1]      Niek Rutten, Jef Rouschop, Louise Mathiasen, Oscar Tomico, Bruna Goveia Da Rocha, and Kristina Andersen. 2022. Flipping Pages: Exploring Physical Workbooks as Reflective Method for Documentation. In Nordic Human-Computer Interaction Conference (NordiCHI ‘22). Association for Computing Machinery, New York, NY, USA, Article 90, 1–14. https://doi.org/10.1145/3546155.3547296

[2]      William Gaver, Peter Gall Krogh, Andy Boucher, and David Chatting. 2022. Emergence as a Feature of Practice-based Design Research. In Proceedings of the 2022 ACM Designing Interactive Systems Conference (DIS ‘22). Association for Computing Machinery, New York, NY, USA, 517–526. https://doi.org/10.1145/3532106.3533524
[3]      Vitra. 2026. Over Vitra. Retrieved January 12, 2026 from https://www.vitra.com/nl-nl/about-vitra

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